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    Behaviors

    How to create re-usable behaviors for Dexterity types

    1. Introduction
    2. Behavior basics
    3. Creating and registering behaviors
    4. Providing marker interfaces
    5. Schema-only behaviors using annotations or attributes
    6. Testing behaviors

    All content on one page (useful for printing, presentation mode etc.)

    About

    This document was contributed by Martin Aspeli, and last modified 927 days ago.

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